Journalling Role-playing games
Many people are familiar with Dungeons & Dragons, the original tabletop role-playing game. A group of players led by a game master collectively tell a story, the outcome of which is guided by rules and dice rolls. Role-playing games have been used by educators for years as a way to engage learners when teaching diverse subjects such as English, maths, and history and as a way to develop sociolinguistic competence in collaboration, negotiation, empathy and compromise.
Numerous studies have confirmed the educational and therapeutic benefits of role-playing games. Little attention has been given to the emergence of a new genre of role-playing game — solo journaling RPGs.
Getting English as Additional Language students to keep a journal has been used by TESOL teachers for years, but why not make that more engaging by gamifying the journal? In recent years there has been a lot of innovation occurring in tabletop role-playing games and we’ve seen the rise in popularity of solo journaling games. Players who were unable to meet with their gaming groups due to COVID lockdowns turned to solo games which often involve keeping a journal of their characters’ adventures. Tools like random encounter tables, non player characters generators, and mission generators assist in creating a narrative which the player authors and interacts with by rolling dice or dealing cards. For this assignment I wanted to explore how journaling games can facilitate the use of higher order thinking skills and foster creativity. Learners will be creating, evaluating and analysing as they progress through the game.
As learning designers we should be thinking about fostering inclusive learning environments which cater to a variety of learning styles. Gamification is all well and good, but we miss out on opportunities to support multiple learning styles, specifically kinesthetic and tactile learning if we only think in terms of video games. Learners get to roll dice, shuffle cards, move tiles and figurines around, shuffle and write in a journal. Another point in favour of pen and paper journaling games is that they’re incredibly cheap in terms of what you need to get started.